What to turn in from Part A?Lab 9 -- you can do it with Sketchpad or by drawing and construction on paperFor each experiment there is a figure that should be saved (Sketchpad) and turned in on paper. Turn in a printout or drawing on paper, whatever tool you use.Also, answer a few questions.The instructions for what to turn in are found in the blue boxes at the end of the experiments. |
The first part of this lab is about Glide Reflections. You
will need to read about the definition and the concepts of the glide vector
and invariant line of a glide reflection. Some of this is in Brown, but the
terminology is explained on this web page about Translations
and Glide Reflections. The terminology for "orbits" can be found on the Orbit
Page or the Transformations
and Orbits Page
Also, this lab has variants for doing the lab with Sketchpad or on paper. See below for each version.
In a new sketch, draw a line AB.
This point P'' = TR(P), where R is reflection in the line AB and T is translation by AB. Thus G = TR, a composition. G can also be applied to a point in the same way:
|
|
The transformation that takes S to S’’ is the glide reflection gAB.
You can make a tool to perform this transform. Hide P' and select A, B, line AB and P and P''. Then Make New Tool. This tool will take two points as A and B and any object U and construct gAB(U).
Draw two points A and B and a line AB = m..
Draw a point P and construct the reflection P' of P in line m. (Drop a perpendicular to m through P and then mark off an equal distance on the opposite side of the line to get the reflection.)
Translate P' by AB to get P''. (Construct the line n through P' perpendicular to PP' and then mark off distance AB on n to get P'' so that AB = P'P''. If P is not on m, then ABP''P' is a parallelogram.)
Then P'' = G(P) for the glide reflection G = gAB, which is by definition TR, where R is reflection in m and T is translation by AB.
To construct G of a shape, image points can be constructed one by one. However, recalling that for any shape U, G(U) is congruent to U, once the image of a couple of points is constructed the rest may be constructed from information from U. For example, to construct the image of a sqaure ABCD, once one has found the images G(A) and G(B), then the rest of the image square can be constructed from these points.
(You can use Sketchpad or graph paper or construct with straightedge and compass for this)
Draw a line AB and a point P not on line AB. Let G = gAB be the glide reflection defined above.
Midpoints and the Invariant Line of G
Parallels and vectors
(If you construct the lines through P and P' parallel to AB, it may make this repetitive step easier.)
From Experiment 1: To turn in
Questions
|
Suppose G is a glide reflection. With Sketchpad, it is easy to start with a shape S and then construct images G(S), G2(S), G3(S), G4(S), etc. The set of these images is the forward G-orbit of S (for informatoin about this terminology, see the Orbit Page or the Transformations and Orbits Page for more details).
In this figure the shapes are colored differently, according to whether they = Gn(S) for even or odd n.
To make a figure like this by hand, it is probably worth while to cut out the shape from cardboard. Then construct a couple of key points of each image but trace the rest.
If P is a point, then one can also construct the orbit of point P, which is an infinite set of points. However it can be difficult to see the pattern in this disconnected set of points. It is easier to visualize if one makes a track of P.
This constructs a sequence of points P, P', P'', P''', ... and connecting segments PP', P'P'', P''P''', ...
Such a track can be constructed for any transformation T, but if T = G a glide reflection, and if P is not on the invariant line of G, this track is a zigzag.
This track is relatively easy to construct on paper by hand.
Make a pattern of squares like this.
If you imagine this pattern being extended forever in both directions, what are the symmetries? In particular, what glide reflections are symmetries?
Construct a line as in the figure below, and let this be the invariant line of a glide reflection. Choose the glide vector for G so that the glide reflection of the first square (on the left on top) is the second square (the first one in the bottom row).
Make some asymmetrical design U in the first square and then construct G(U), which should be in the second square, and then G(G(U)), which will be in the third square (the second in the upper row). Notice that G(U) is not the reflection of the first square across their common side.
Continue constructing G of the images until you fill up all the squares.
This pattern is part of the G-orbit of U. It is also part of what is called an infnite frieze pattern. A frieze pattern is a pattern that among its symmetries a translation by a non-zero vectors, but all the translation symmetries of the figure should be parallel.
From Experiment 2: To turn in
|
Construct this with graph paper or with Sketchpad. This time the instructions are for graph paper first.
Draw the x-axis and the y-axis. Label the origin O = (0,0) and the line m, that is the line of points (x,y) with x = 1.
Now let the transformation R be reflection in m. Let S be rotation by 90 degrees (counterclockwise) with center O. Let T be the composition RS (watch the order of the composition).
The goal of this experiment is to draw about 8 shapes that show the T-orbit of U. Then to answer the question.
Now make a polygon interior U to use as a shape.
From Experiment 3: To turn in
|