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ARTSCI 162E · Autumn 2026

Math in Motion

A place to share some of what we make.

Welcome to Math in Motion

Math in Motion is a University of Washington course built around seeing mathematics, modeling real motion, and making visual and interactive things.

Mathematical builds

I am thinking of these a little like mathematical LEGO builds: begin with a few reusable pieces, assemble them step by step, see what the mathematics creates, and then make the build your own.

The long-term idea: these pages can become exemplars for students and, eventually, a much larger collection of visual build instructions. Some will begin with something we observed in the real world. Others will begin with a simple mathematical question. In both cases, the goal is to make the mathematics visible enough that someone can build with it.
1
Start small. Identify the basic mathematical pieces.
2
Build visually. Add one idea at a time and see what changes.
3
Play and extend. Change the rules, add motion, or invent something new.
Build 01 · Motion

Seattle Great Wheel

We visited the Great Wheel, timed its motion, built a circular model, and then combined student additions into a day-and-night Seattle scene.

Circular motion Real-world modeling Animation Class collaboration
Explore the Great Wheel build →
Build 02 · Geometry

Pancake Cutting Lab

Move four cuts through a circle, watch the areas change, and then extend the same idea into a sphere with 27 regions and a linked 3D volume model.

Geometry Area 3D extension Interactive exploration
Explore the Pancake Cutting build →

These are the first two entries. As the collection grows, this section can become a searchable build library organized by ideas such as circular motion, projectiles, oscillation, waves, constraints, geometry, and 3D modeling.

What we will share

Desmos notebooks

Interactive graphs, animations, experiments, and mathematical models from class.

Interactive webpages

A few projects will grow into standalone webpages that anyone can explore.

Class creations

Selected student work, experiments, and projects that are especially fun to share.

What we are exploring

We will begin with two major kinds of motion, then use those ideas as a starting point for several other investigations.

Circular motion Ferris wheels, rotating objects, trigonometric motion, and the Seattle Great Wheel.
Projectile motion Tossing, launching, measuring height, and building models from real motion.
Along the way We will explore a variety of specific visual and motion-based topics as questions arise.
Disneyland ride modeling We will finish by using the mathematics we have developed to model the motion of rides and attractions from Disneyland and Disney California Adventure.
The build library is just beginning.
More motion models, Desmos constructions, interactive webpages, class projects, and step-by-step mathematical builds will be added as the course develops.