Math 487 Lab 8

Tessellation Lab

Tessellations need not be periodic. (For example, strips of rectangles randomly displaced at each level.) We will concentrate on tessellations that turn out to be periodic. This means that there is a basic tile M and two vectors v and w so that translates of M by (Tv)j(Tw)k tile the plane. More about this later.


Irregular shapes

Quadrilaterals
Questions.

Triangles

Now, let's try to tessellate using triangles.

Making Connections.


Symmetries of the tilings by quadrilaterals and triangles

Return to your first quadrilateral figure.

Translations.
Create the polygon interior for ABCD. Observe that some of the quadrilaterals in the tessellation are translations of ABCD. Mark some vectors and fill in the interiors of these polygons BY TRANSLATING ABCD INTERIOR. Do not just fill in the polygons.
Midpoint quads.
Now connect the midpoints of ABCD to form a quadrilateral. What kind of quadrilateral is it? Do the same for the neighboring quads. Do you see the midpoint figures fitting in to a larger pattern? How does this pattern relate to the translations you used to color the tiling.
Half-turns and translations.
The quadrilateral symmetry was built from half-turns. Examine the tessellation and observe that each of these half-turns is a symmetry of the tessellation. What is the symmetry that results from composing two of these half-turns.
Connections.
Connect the facts about composition of half-turns, translations, and parallelograms in one coherent story.
Exercise.
Carry out the same sort of exercise for triangles, coloring triangle the same if one is a translate of the other. How do the turns, the reflections, and the translations fit together?

Building tessellations from regular tessellations

Kaleidoscopes

Explore the files in the Mathday97 folder called 9A, 9B, 9C

Cutting corners

Build a regular tessellation cut off some corners. For example, if 3 polygons meet at a point, cut a triangular hole at the corner.

Bumping out sides (with connections to Escher)

Use rotations to create Escher bumps.


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